Trust & verification
Fair play, backed by data
A rating is only worth something if the games behind it are real. MeetYourMatch verifies results from both sides, keeps reliability separate from skill, and says plainly where a rating is still experimental.
Verified results
Both sides confirm every score before ratings move. Disputes are reviewed, not ignored.
Real reputation
Reliability and sportsmanship scores travel with players across every activity they play.
Certified venues
Every listed venue meets an equipment and safety standard before it gets the badge.
Result verification
Nothing counts until it is confirmed
After a game, any participant submits the score. Everyone else confirms with one tap. Once confirmed, ratings update automatically. Disputes go to a lightweight review flow — no self-reported scores go unchecked.
- 1
Submitted once
One entry per game, in that game's own scoring — sets, points, frames, legs, a result or a finishing order.
- 2
Confirmed by the others
The opposing side confirms. A six-player card night is adjudicated by the named event director.
- 3
Disputes reviewed
Scoreline mismatches, no-shows and incorrectly applied handicaps go to review rather than silently moving anyone's rating.
Reliability
Turning up is measured in words, not points
Match reliability is about showing up, not playing well. It is shared across all ten games, shown as plain labels, and it never moves a skill number.
Skill estimate
One number per game, never a single universal ladder. Hidden until the third eligible confirmed match.
Rating confidence
How much evidence sits behind the estimate. What the percentage promises is still being calibrated.
Match reliability
Turning up, not playing well. Five plain labels, shared across all ten games. It never moves a skill number.
Honest limits
What we will not pretend
Several of the ten games have no universal amateur rating in existence. Where that is true, MeetYourMatch says so on the game's own page instead of inventing a scale to fill the interface.
Handicaps are agreed, never automatic
Points of start, unequal races, point starts, time odds and starting-score allowances are the games' own native handicaps. They are agreed manually by both sides, shown before play, and those games stay out of the rated track.
A MeetYourMatch number is ours
Where familiar units are used — Elo points, rating points, three-dart averages — the number is labelled as a MeetYourMatch estimate. It does not make a game officially rated anywhere, and any imported rating keeps its own system name and date.
Ratings stay hidden while unproven
A skill estimate is hidden until the third eligible confirmed match, and confidence shows how much evidence sits behind it.
No wagering, anywhere
Texas Hold'em and gin rummy are strictly social and competitive, equal stacks and finishing order only. There is no betting or cash-prize play on the network.